MIDI ORCHESTRATION
«One of the many ways a composer can get a really solid idea of how orchestral-based productions will sound live is through orchestral simulation MIDI. The idea began when the composers wanted to deliver a more realistic reproduction of their compositions to the interested conductors, before signing the checks to hire the room and the musicians »
Frederick Russ
The contents will be structured according to this script. The difficulty of achieving realism increases at each point:
- Sounds without a sustain stage (percussion instruments, plucked string, staccatos, keyboard instruments)
- Sounds with changes in dynamics (crescendo and diminuendo)
- Sounds with articulation changes
- Sounds with legato
- Sounds of solo instruments
CONTENTS:
INTRODUCTION
REALISM IN MIDI ORCHESTATION – FACTORS TO TAKE INTO ACCOUNT
- The DAW
- The Drivers
- Libraries
- The Sample
- Effects
- Knowledge of orchestration and instrumentation
- Patience and Practice
SOUNDS WITHOUT SUSTAIN STAGE
CONCEPTS
- Dynamics and Timbre
- Mapping samples by velocity
TECHNICAL
- Velocity X Fade (Kontakt) or Track Mix
CONCEPTS
- Machine Gun Effect
- Round Robin (real and fake)
- Tracking and Root Notes (Kontakt)
TECHNICAL
- Reset RR (Play)
- Fake RR (Kontakt)
CONCEPTS
- Most used CCs
- CC7, CC11 and Release
- What can we expect from the CC11?
- The Lag (Kontakt)
TECHNICAL
- Real Dump Effect and MIDI
- Made with CC7, CC11, CC1 and / or Release
CONCEPTS
- Velocity Curve
TECHNICAL
- Velocity Curve Compensation
CONCEPTS
- Time Machine and Pitchbend
TECHNICAL
- Lengthen and shorten Staccatos
SOUNDS WITH DYNAMIC CHANGES
CONCEPTS
- Same programming philosophy
TECHNICAL
- Controller Programming
- MIDI Transformers
- Virtual instrument programming
CONCEPTS
- Loop in Group Sus (Kontakt)
- Release Group
- Dynamics and Timbre in Crescendos and Diminuendos
CONCEPTS
- Dynamics = Velocity in Patches of a Velocity Layer
TECHNICAL
- Use of CC7, CC11 or CC1 (Non-editable Players or Romplers)
- Using CC1 (Kontakt or other Sampler)
- Filter in Velocity or CC1 (Kontakt or another Sampler)
CONCEPTS
- Dynamics = Velocity in Patches of various Velocity Layers
TECHNICAL
- Use of CC7, CC11 or CC1 (Non-editable Players or Romplers)
- From Velocity Layers to DXF Layers (CC1) (Kontakt or other Sampler)
SOUNDS WITH ARTICULATION CHANGES
CONCEPTS
- Natural surround and ADSR
- Attack and Mushy Attack Effect
- Joint change
TECHNICAL
- KeySwitch (one and two tracks)
- Pitch Bend
- Controller
- MIDI channel
- Program Change
- Expression Maps
- Colash
CONCEPTS
- Match sound
TECHNICAL
- Reverb, Panning and EQ
CONCEPTS
- More definition
TECHNICAL
- Multis / Combos / Layering
- Use of CC1, CC7 and CC11
INSTRUMENTS WITH LEGATO
CONCEPTS
- Legato groups (Kontakt)
- Simulating legato
TECHNICAL
- Sample Offset
CONCEPTS
- Release and Mushy Release Effect
TECHNICAL
- Schedule and / or automate Release
SOLO INSTRUMENTS
CONCEPTS
- Creating a Custom Instrument
- Undesirable chorus effect
TECHNICAL
- Speed and Attack
- Tuning corrector
CONSIDERATIONS
CONCEPTS
- Basic Orchestral Template (real and MIDI)
CONCEPTS
- Natural Tempo Changes
TECHNICAL
- With the Tempo Track
- Without the Tempo Track
CONCEPTS
- Scripts (Kontakt)
TECHNICAL
- Script for Fake Legato
- Script for Fake RR
- Script for Fake Vibrato
- Script to Humanize
CONCEPTS
- General considerations about what orchestra instruments can and cannot play
TECHNICAL
- Premix
- Composing «playable» parts
- How to play a virtual instrument
The approximate duration of MIDI Orchestration is 22 classes.
The classes are developed via Skype for the videoconference and we use Teamviewer to share our desktops. I also use other tools, such as a whiteboard Surface using Onenote , Staffpad and Reflector a>; a webcam that shows every detail of my hands on my digital piano; and Cubase to load libraries, record MIDI, annotate the Score Editor, etc …
& nbsp;
If you need more information, do not hesitate to contact contact with me.
Latest Posts
TEMPLATE – SHEET «REDUCED ORCHESTRA»
If you want to make orchestral sketches like the one in the previous blog post, here is my reduced orchestral template.